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Archives/BF1942/levels/DC_Twin_Rivers.rfa
bf1942/levels/DC_Twin_Rivers/standardMesh/mil_tent_redc.rs
subshader "mil_tent_redc_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "Texture/trooptentmap2";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "Texture/trooptentmap2";
}