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Archives/BF1942/levels/DC_LostVillage_nopara.rfa
bf1942/levels/DC_LostVillage_nopara/Objects/IraqKit/Assault2/Objects.con
ObjectTemplate.create Kit Iraq_Assault2
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_Axis_Assault
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_Helmet
ObjectTemplate.addTemplate German_hippack
ObjectTemplate.addTemplate nochute

ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_usKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Hipo.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_AK47.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m61.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
remObjectTemplate.addWeaponIcon "Weapon/Icon_gp30.tga"

ObjectTemplate.setKitIcon 2 "kits/Icon_assault_axis_selected.tga"
ObjectTemplate.setKitName 2 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 2 "RESPAWN_ACTIVE_ASSAULT"

rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate AK47
ObjectTemplate.addTemplate BrowningHipo
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.addTemplate binoculars
remObjectTemplate.addTemplate AK47Gp30

ObjectTemplate.aiTemplate Assault