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Archives/BF1942/levels/DC_LostVillage_nopara.rfa
bf1942/levels/DC_LostVillage_nopara/Objects/USKit/HeavyAssault/Objects.con
ObjectTemplate.create Kit US_HeavyAssault
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 2

ObjectTemplate.geometry Kit_Allies_Heavy
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Us_Helmet
ObjectTemplate.addTemplate US_Hip_Pack
ObjectTemplate.addTemplate nochute

ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_engineer_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_engineer_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_UsKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_M9.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_M249.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m61.tga"
rem ObjectTemplate.addWeaponIcon "Weapon/Icon_SandBags.tga"

ObjectTemplate.setKitIcon 5 "kits/Icon_engineer_allies_selected.tga"
ObjectTemplate.setKitName 5 "RESPAWN_ENGINEER"
ObjectTemplate.setKitActiveName 5 "RESPAWN_ACTIVE_ENGINEER"

ObjectTemplate.addTemplate M249
ObjectTemplate.addTemplate M9_beretta
ObjectTemplate.addTemplate KnifeAllies
ObjectTemplate.addTemplate GrenadeAllies
rem ObjectTemplate.addTemplate SandBag

ObjectTemplate.aitemplate HeavyAssault