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Archives/BF1942/levels/DC_LostVillage_nopara.rfa
bf1942/levels/DC_LostVillage_nopara/Objects/USKit/US_M16A2/Objects.con
ObjectTemplate.create Kit Us_M16A2
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 2

ObjectTemplate.geometry M16_Kit
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Us_Helmet
ObjectTemplate.addTemplate US_Assault_Backpack
ObjectTemplate.addTemplate US_Hip_Pack
ObjectTemplate.addTemplate nochute

ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_usknife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m9.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m16.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m61.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"

ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
ObjectTemplate.addTemplate M16A2
ObjectTemplate.addTemplate M9_beretta
ObjectTemplate.addTemplate KnifeAllies
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.addTemplate binoculars

ObjectTemplate.aitemplate Assault