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Archives/BF1942/levels/DC_Coastal_Hammer.rfa
bf1942/levels/DC_Coastal_Hammer/CustomMeshes/AL_Plank_6m_m1.rs
subshader "Plank_6m_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/DC_Coastal_Hammer/CustomTextures/AL_table1_s";
}