This page is under construction
Archives/BF1942/levels/DC_Coastal_Hammer.rfa
bf1942/levels/DC_Coastal_Hammer/CustomMeshes/AL_sidewalk_circ01_m1.rs
subshader "AL_sidewalk_circ01_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/dc_slums_wall2";
}
subshader "AL_sidewalk_circ01_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/dc_biz_sidewalk1";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/dc_slums_wall2";
}
subshader "AL_sidewalk_circ01_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/dc_biz_sidewalk1";
}