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Archives/BF1942/levels/DC_Coastal_Hammer.rfa
bf1942/levels/DC_Coastal_Hammer/CustomMeshes/AL_traffic-circ-ctr_01_m1.rs
subshader "AL_traffic-circ-ctr_01_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/repwal_s";
}
subshader "AL_traffic-circ-ctr_01_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/sh3gt_r";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/repwal_s";
}
subshader "AL_traffic-circ-ctr_01_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/sh3gt_r";
}