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Archives/BF1942/levels/DC_Coastal_Hammer.rfa
bf1942/levels/DC_Coastal_Hammer/CustomObjects/INIT.con
rem **** custom meshes ****
run AL_afrHouse_base1_m1/AL_afrHouse_base1_m1
run AL_afrHouse_base2_m1/AL_afrHouse_base2_m1
run AL_sidewalk_block_m1/AL_sidewalk_block_m1
run AL_sidewalk_circ01_m1/AL_sidewalk_circ01_m1
run AL_sidewalk_corner_01_m1/AL_sidewalk_corner_01_m1
run AL_sidewalk_hill_01_m1/AL_sidewalk_hill_01_m1
run AL_sidewalk_hill_02_m1/AL_sidewalk_hill_02_m1
run AL_traffic-circ-ctr_01_m1/AL_traffic-circ-ctr_01_m1
run AL_Plank_6m_m1/AL_Plank_6m_m1
rem **** sound effect objects ****
run hill_wind/objects
run beach_surf/objects
run AL_afrHouse_base1_m1/AL_afrHouse_base1_m1
run AL_afrHouse_base2_m1/AL_afrHouse_base2_m1
run AL_sidewalk_block_m1/AL_sidewalk_block_m1
run AL_sidewalk_circ01_m1/AL_sidewalk_circ01_m1
run AL_sidewalk_corner_01_m1/AL_sidewalk_corner_01_m1
run AL_sidewalk_hill_01_m1/AL_sidewalk_hill_01_m1
run AL_sidewalk_hill_02_m1/AL_sidewalk_hill_02_m1
run AL_traffic-circ-ctr_01_m1/AL_traffic-circ-ctr_01_m1
run AL_Plank_6m_m1/AL_Plank_6m_m1
rem **** sound effect objects ****
run hill_wind/objects
run beach_surf/objects