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Archives/BF1942/levels/DC_Al_Nas.rfa
bf1942/levels/DC_Al_Nas/objects/camel1/Objects.con

rem *** made by Nordenx - just for fun ***

rem *** camel1 ***

ObjectTemplate.create PlayerControlObject camel1
ObjectTemplate.NameTagOffset 0/-0.2/0
ObjectTemplate.setNetworkableInfo camel1BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 3
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.drag .5
ObjectTemplate.mass 2000
ObjectTemplate.exitTimer 0.75
ObjectTemplate.hitpoints 35
ObjectTemplate.maxhitpoints 35
ObjectTemplate.material 41
ObjectTemplate.criticalDamage 1
ObjectTemplate.explosionForceMod 1
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.addArmorEffect 0 e_Blood01 0/0/0
ObjectTemplate.timetoliveafterdeath 8
ObjectTemplate.sinkInToLandAfterDeathSpeed 1.5
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
ObjectTemplate.aiTemplate camel1
rem -------------------------------------
ObjectTemplate.addTemplate lodcamel1
rem -------------------------------------
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_none"
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.hasRestrictedExit 1


rem *** lodcamel1 ***
ObjectTemplate.create LodObject lodcamel1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate camel1Complex
ObjectTemplate.addTemplate camel1Simple
ObjectTemplate.addTemplate camel1Wreck
ObjectTemplate.setPosition 0/-1.2/0
ObjectTemplate.setRotation 180/0/0
rem -------------------------------------
ObjectTemplate.lodSelector camel1LodSelector


rem *** camel1Complex ***
ObjectTemplate.create Bundle camel1Complex
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodcamel1Cockpit
ObjectTemplate.setPosition 0/0/0

rem *** lodcamel1Cockpit ***
ObjectTemplate.create LodObject lodcamel1Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate camel1CockpitExternal
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate camel1CockpitInternal
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.lodSelector camel1CockpitSelector


rem *** camel1CockpitExternal ***
ObjectTemplate.create SimpleObject camel1CockpitExternal
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry camel1_m1

rem *** camel1CockpitInternal ***
ObjectTemplate.create Bundle camel1CockpitInternal
ObjectTemplate.geometry camel1_m1


rem *** camel1CockpitSelector ***
LodSelectorTemplate.create DistCompareSelector camel1CockpitSelector
LodSelectorTemplate.addLodDistance 1
LodSelectorTemplate.addLodComparison 0.5


rem *** camel1Simple ***
ObjectTemplate.create SimpleObject camel1Simple
ObjectTemplate.geometry camel1_m1


rem *** camel1Wreck ***
ObjectTemplate.create Bundle camel1Wreck
ObjectTemplate.geometry camel_wreck_m1
ObjectTemplate.addTemplate e_Blood01
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition -0.595404/-0.03555/1.11399
ObjectTemplate.addTemplate e_Blood01
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.247257/0
ObjectTemplate.addTemplate e_Blood01
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.22566/-0.494961


rem *** camel1LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 camel1LodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135