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Archives/BF1942/levels/DC_Al_Nas.rfa
bf1942/levels/DC_Al_Nas/standardmesh/BN-clouds1_m1.rs
subshader "BN-clouds1_m1_Material0" "StandardMesh/Default"
{
   lighting false;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   transparent true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/bn-clouds1";
}