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Archives/BF1942/levels/DC_Al_Nas.rfa
bf1942/levels/DC_Al_Nas/standardmesh/DCM_longhouse3.rs
subshader "DCM_longhouse3_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/bardstuccofrntplain";
}

subshader "DCM_longhouse3_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/blackroof";
}

subshader "DCM_longhouse3_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/uglystucco1";
}

subshader "DCM_longhouse3_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.223529 0.223529 0.223529;
   materialSpecular 0.717647 0.717647 0.717647;
   materialSpecularPower 100.0;
   texture "texture/uglystucco1";
}

subshader "DCM_longhouse3_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/grecuglystuco3";
}