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Archives/BF1942/levels/DC_Al_Nas.rfa
bf1942/levels/DC_Al_Nas/standardmesh/DCM_longhouse3.rs
subshader "DCM_longhouse3_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/bardstuccofrntplain";
}
subshader "DCM_longhouse3_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/blackroof";
}
subshader "DCM_longhouse3_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/uglystucco1";
}
subshader "DCM_longhouse3_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.223529 0.223529 0.223529;
materialSpecular 0.717647 0.717647 0.717647;
materialSpecularPower 100.0;
texture "texture/uglystucco1";
}
subshader "DCM_longhouse3_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/grecuglystuco3";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/bardstuccofrntplain";
}
subshader "DCM_longhouse3_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/blackroof";
}
subshader "DCM_longhouse3_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/uglystucco1";
}
subshader "DCM_longhouse3_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.223529 0.223529 0.223529;
materialSpecular 0.717647 0.717647 0.717647;
materialSpecularPower 100.0;
texture "texture/uglystucco1";
}
subshader "DCM_longhouse3_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/grecuglystuco3";
}