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Archives/BF1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/DC_graffiti-pwnd_m1.rs
subshader "DC_graffiti-pwnd_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   transparent true;
   alphaTestRef 0.4;
   texture "Texture/DesertCombat/Buildings/dc_slums_graffiti2";
}