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Archives/BF1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/dc_guardtower.rs
subshader "dc_guardtower_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture\DesertCombat\Buildings\ref_tank";
}

subshader "dc_guardtower_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture\DesertCombat\Buildings\Concrete";
}

subshader "dc_guardtower_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture\DesertCombat\Buildings\IraqiWall2";
}

subshader "dc_guardtower_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture\DesertCombat\Buildings\dc_genericmetal2";
}