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Archives/BF1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/dc_powerline_tower.rs
subshader "dc_powerline_tower_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "bf1942/levels/DC_cornered/texture/towermetal";
}
subshader "dc_powerline_tower_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "bf1942/levels/cornered/texture/wire";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "bf1942/levels/DC_cornered/texture/towermetal";
}
subshader "dc_powerline_tower_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "bf1942/levels/cornered/texture/wire";
}