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Archives/BF1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/des_ruinwall2_m1.rs
subshader "des_ruinwall2_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1.0 1.0 1.0;
   lightingSpecular false;
   texture "texture/ruins";
}