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Archives/BF1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/des_ruinwall2_m1.rs
subshader "des_ruinwall2_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ruins";
}
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ruins";
}