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Archives/BF1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/mig29wreck.rs
subshader "Mig29_Wreck_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/Mig29/Mig29_wreck";
}
subshader "Mig29_Wreck_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "texture/DesertCombat/Mig29/Mig29_wreck";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/Mig29/Mig29_wreck";
}
subshader "Mig29_Wreck_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "texture/DesertCombat/Mig29/Mig29_wreck";
}