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Archives/BF1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/saddamposter.rs
subshader "saddamposter_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/DC_Cornered/texture/saddamposter";
}