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Archives/BF1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = DesertCombat\levels\DC_Cornered\Textures\env_DC_Cornered_04.dds NegativeX = DesertCombat\levels\DC_Cornered\Textures\env_DC_Cornered_02.dds PositiveY = DesertCombat\levels\DC_Cornered\Textures\env_DC_Cornered_05.dds NegativeY = DesertCombat\levels\DC_Cornered\Textures\env_DC_Cornered_06.dds PositiveZ = DesertCombat\levels\DC_Cornered\Textures\env_DC_Cornered_03.dds NegativeZ = DesertCombat\levels\DC_Cornered\Textures\env_DC_Cornered_01.dds