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Archives/BF1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/AI/conditions.con
rem *** Create Conditions ***

rem *** BlackMantis ***


rem ** common **

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** flank **

aiStrategy.createConstantCondition flankCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required


rem ** broad **

aiStrategy.createConstantCondition broadCond Crisp EqualGreater Enemy Front 1
aiStrategy.setConditionStrength Required


rem ** breakOut **

aiStrategy.createConstantCondition oneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition fourEnemyCPCond Crisp EqualGreater Enemy ControlPoint 4
aiStrategy.setConditionStrength Required


rem ** cleanUp **

aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy Base 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition dominatingCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required