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Archives/BF1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/Objects/Stationary_TOW/Objects.con
rem
rem *** StationaryTOW_mg ***
rem
ObjectTemplate.create PlayerControlObject Stationary_TOW
ObjectTemplate.networkableInfo Stationary_TOW_BodyInfo
ObjectTemplate.setSoldierExitLocation -0.5/0/-1.0 0.5/0/-1.0
ObjectTemplate.aiTemplate Stationary_TOW
ObjectTemplate.geometry tripod_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setPcoId 0
ObjectTemplate.HasArmor 1
ObjectTemplate.HitPoints 45
ObjectTemplate.MaxHitPoints 45
ObjectTemplate.Material 61
Objecttemplate.GUIIndex 80
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Browning.tga"
ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.addTemplate StationaryTOWSoldierSpawn
ObjectTemplate.setPosition 0/0/-1.0
ObjectTemplate.timeToLiveAfterDeath 1

ObjectTemplate.addArmorEffect 0 e_ExplAni01 0/0/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/-1/0

rem ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
rem ObjectTemplate.setPrimaryAmmoBar ABHeatBarOnly
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_rocket.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar

ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTStationaryMG

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"

ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate StationaryTOWPoint
ObjectTemplate.setPosition 0/0.1/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryTOWSeat
rem ObjectTemplate.setPosition 0/0.0/-0.65
ObjectTemplate.setPosition 0.25/1.0/-0.75
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryTOWEntry
rem ObjectTemplate.setPosition 0/-0.1/-1
ObjectTemplate.setPosition 0/1/-1
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------

rem
rem *** StationaryTOWpoint ***
rem
ObjectTemplate.create RotationalBundle StationaryTOWPoint
ObjectTemplate.networkableInfo Stationary_TOW_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate StationaryTOWRotation
ObjectTemplate.setPosition 0/1.5/0
ObjectTemplate.addTemplate Stationary_Tow_Base
ObjectTemplate.setPosition 0/1.1/0
ObjectTemplate.setRotation -180/0/0
rem -------------------------------------
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setMinRotation -70/0/0
ObjectTemplate.setMaxRotation 70/0/0
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw 4
ObjectTemplate.setInputToPitch 5

rem *** Stationary_Tow_Base ***
ObjectTemplate.create SimpleObject Stationary_Tow_Base
ObjectTemplate.geometry TOW_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1

rem
rem *** StationaryTOWRotation ***
rem
ObjectTemplate.create RotationalBundle StationaryTOWRotation
ObjectTemplate.networkableInfo Stationary_TOW_TurretInfo
ObjectTemplate.geometry Humvee_Tow_MGun_mount_M1
rem -------------------------------------
ObjectTemplate.addTemplate TOW
rem ObjectTemplate.setPosition 0/0/0.4
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryTOWCamera
ObjectTemplate.setPosition 0/0.3/-0.1
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setMinRotation 0/-70/0
ObjectTemplate.setMaxRotation 0/30/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/5000/0
ObjectTemplate.setInputToYaw 4
ObjectTemplate.setInputToPitch 5

rem
rem *** StationaryTOWCamera ***
rem
ObjectTemplate.create Camera StationaryTOWCamera
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PINone
ObjectTemplate.setInputToPitch c_PINone
ObjectTemplate.setInputToRoll c_PINone
ObjectTemplate.setHasTarget 0

rem
rem *** StationaryTOWEntry ***
rem
ObjectTemplate.create EntryPoint StationaryTOWEntry
ObjectTemplate.setEntryRadius 1.1

rem
rem *** StationaryTOWSeat ***
rem
ObjectTemplate.create SeatObject StationaryTOWSeat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
rem ObjectTemplate.seatAnimationUpperBody Ub_KneelMortar
rem ObjectTemplate.seatAnimationLowerBody Lb_KneelMortar

rem *** StationaryTOWSoldierSpawn ***
ObjectTemplate.create SpawnPoint StationaryTOWSoldierSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0