This page is under construction
Archives/BF1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/StandardMesh/BuildingJ_m1.rs
subshader "BuildingJ_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Metal04_lh";
}
subshader "BuildingJ_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Concrete01_lh";
}
subshader "BuildingJ_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Wood02_lh";
}
subshader "BuildingJ_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Wood01_lh";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Metal04_lh";
}
subshader "BuildingJ_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Concrete01_lh";
}
subshader "BuildingJ_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Wood02_lh";
}
subshader "BuildingJ_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Wood01_lh";
}