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Archives/BF1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/StandardMesh/DC_slum_genbldg6_m1.rs
subshader "DC_slum_genbldg6_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_roof1";
}
subshader "DC_slum_genbldg6_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_wall1";
}
subshader "DC_slum_genbldg6_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_generic1";
}
subshader "DC_slum_genbldg6_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 50.0;
envmap true;
texture "Texture/DesertCombat/Buildings/dc_slums_window1";
}
subshader "DC_slum_genbldg6_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.560784 0.560784 0.560784;
lightingSpecular false;
envmap true;
texture "Texture/DesertCombat/Buildings/dc_slums_door1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_roof1";
}
subshader "DC_slum_genbldg6_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_wall1";
}
subshader "DC_slum_genbldg6_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_generic1";
}
subshader "DC_slum_genbldg6_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 50.0;
envmap true;
texture "Texture/DesertCombat/Buildings/dc_slums_window1";
}
subshader "DC_slum_genbldg6_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.560784 0.560784 0.560784;
lightingSpecular false;
envmap true;
texture "Texture/DesertCombat/Buildings/dc_slums_door1";
}