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Archives/BF1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/StandardMesh/WaterTower_m1.rs
subshader "WaterTower_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rfuelp_b";
}
subshader "WaterTower_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Metal04_lh";
}
subshader "WaterTower_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/IBRJN2_S";
}
subshader "WaterTower_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Factory_metal1_s";
}
subshader "WaterTower_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Lionfish_Floor3_U";
}
subshader "WaterTower_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Metal03_lh";
}
subshader "WaterTower_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bclsi2_r";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rfuelp_b";
}
subshader "WaterTower_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Metal04_lh";
}
subshader "WaterTower_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/IBRJN2_S";
}
subshader "WaterTower_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Factory_metal1_s";
}
subshader "WaterTower_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Lionfish_Floor3_U";
}
subshader "WaterTower_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/Metal03_lh";
}
subshader "WaterTower_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bclsi2_r";
}