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Archives/BF1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/StandardMesh/ruin_wallsB_m1.rs
subshader "ruin_wallsB_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/ConcreteWall02";
}
subshader "ruin_wallsB_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/city14_b";
}
subshader "ruin_wallsB_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/suply5_s";
}
subshader "ruin_wallsB_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ruinstone02_256_h";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/ConcreteWall02";
}
subshader "ruin_wallsB_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/city14_b";
}
subshader "ruin_wallsB_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/suply5_s";
}
subshader "ruin_wallsB_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ruinstone02_256_h";
}