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Archives/BF1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/StandardMesh/urb_mrkblockfrnt1_m1.rs
subshader "urb_mrkblockfrnt1_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_apt-rim-sidewalk1";
}
subshader "urb_mrkblockfrnt1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_mkt-wall-windows1";
}
subshader "urb_mrkblockfrnt1_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_apt-roof2";
}
subshader "urb_mrkblockfrnt1_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_apt-tar-roof";
}
subshader "urb_mrkblockfrnt1_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_mkt-wall-empty1";
}
subshader "urb_mrkblockfrnt1_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_mkt-door-awning1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_apt-rim-sidewalk1";
}
subshader "urb_mrkblockfrnt1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_mkt-wall-windows1";
}
subshader "urb_mrkblockfrnt1_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_apt-roof2";
}
subshader "urb_mrkblockfrnt1_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_apt-tar-roof";
}
subshader "urb_mrkblockfrnt1_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_mkt-wall-empty1";
}
subshader "urb_mrkblockfrnt1_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/BlackMantis/texture/city_mkt-door-awning1";
}