This page is under construction
Archives/BF1942/levels/Rush_Hour.rfa
bf1942/levels/Rush_Hour/AI/Conditions.con
rem *** Axis Attack ***
aiStrategy.createConstantCondition AxisAttackCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required

rem *** Allied Attack ***
aiStrategy.createConstantCondition AlliedAttackCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required