This page is under construction
Archives/BF1942/levels/Rush_Hour.rfa
bf1942/levels/Rush_Hour/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DesertCombat\levels\Rush_Hour\Textures\env_Rush_Hour_04.dds
NegativeX = DesertCombat\levels\Rush_Hour\Textures\env_Rush_Hour_02.dds
PositiveY = DesertCombat\levels\Rush_Hour\Textures\env_Rush_Hour_05.dds
NegativeY = DesertCombat\levels\Rush_Hour\Textures\env_Rush_Hour_06.dds
PositiveZ = DesertCombat\levels\Rush_Hour\Textures\env_Rush_Hour_03.dds
NegativeZ = DesertCombat\levels\Rush_Hour\Textures\env_Rush_Hour_01.dds