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Archives/BF1942/levels/DC_DustBowl.rfa
bf1942/levels/DC_DustBowl/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = mydesert\levels\DC_DustBowl\Textures\env_DC_DustBowl_04.dds NegativeX = mydesert\levels\DC_DustBowl\Textures\env_DC_DustBowl_02.dds PositiveY = mydesert\levels\DC_DustBowl\Textures\env_DC_DustBowl_05.dds NegativeY = mydesert\levels\DC_DustBowl\Textures\env_DC_DustBowl_06.dds PositiveZ = mydesert\levels\DC_DustBowl\Textures\env_DC_DustBowl_03.dds NegativeZ = mydesert\levels\DC_DustBowl\Textures\env_DC_DustBowl_01.dds