This page is under construction
archives/bf1942/levels/cassino.rfa
bf1942/levels/cassino/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Bocage4406\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .0547/.0586/.1016
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .06/.06/.06
renderer.diffuseColor .25/.25/.25
renderer.specularColor .3/.31/.32
renderer.animatedMeshDiffuseFactor 0.35
renderer.animatedMeshAmbientColor 0.35
treeRenderer.billboardLightScale 0.3
shadow.shadowColor 0.5


textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/Ita
textureManager.alternativePath Texture/Air/BF110/Ita
textureManager.alternativePath Texture/Air/C47/Bri
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/BriSum
textureManager.alternativePath Texture/Air/Mustang/AmeSum
textureManager.alternativePath Texture/Air/SBD/BriSum
textureManager.alternativePath Texture/Air/Spitfire/BriIta
textureManager.alternativePath Texture/Air/Stuka/Ita

textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmeSum
textureManager.alternativePath Texture/Land/Defgun/AmeSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/ItaSum
textureManager.alternativePath Texture/Land/HD_XA42/Bri
textureManager.alternativePath Texture/Land/Kubelwagen/ItaSum
textureManager.alternativePath Texture/Land/LVT4/Bri
textureManager.alternativePath Texture/Land/Lynx/Bri
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/M11-39/GerSum
textureManager.alternativePath Texture/Land/Pak40/GerSum
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerSum
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sexton/Bri
textureManager.alternativePath Texture/Land/Sherman/Bri
textureManager.alternativePath Texture/Land/SturmGeschutz/GerSum
textureManager.alternativePath Texture/Land/Tiger/GerSum
textureManager.alternativePath Texture/Land/Wespe/ItaSum
textureManager.alternativePath Texture/Land/Willy/AmePac

textureManager.alternativePath Texture/Sea/Elco80/Ame
textureManager.alternativePath Texture/Sea/Fletcher/Ame2
textureManager.alternativePath Texture/Sea/Lcvp/Ita
textureManager.alternativePath Texture/Sea/Type38/GerEur

textureManager.alternativePath Texture/Weapons/AmeSum
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerSum

textureManager.alternativePath Texture/Soldiers/Polish/Face/1
textureManager.alternativePath Texture/Soldiers/Polish/Polish

textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/BF/Italy
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Summer

textureManager.alternativePath Texture/Sky/Night


Game.setViewDistance 250
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 250

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_44
game.setKit 1 1 German_Assault_44
game.setKit 1 2 German_AT_44
game.setKit 1 3 German_Medic_44
game.setKit 1 4 German_Engineer_44

game.setTeamSkin 2 PolishSoldier
game.setKit 2 0 French_Scout
game.setKit 2 1 GB_Assault_44
game.setKit 2 2 French_AT
game.setKit 2 3 French_Medic
game.setKit 2 4 French_Engineer

game.setActiveCombatArea 128 128 896 896

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water32
water.texLayer2 texture/water42
water.normalMap texture/normalMap05
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/1
water.scrollDirection2 1/-1
water.specularColor 0.2/.2/.23
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 .5
water.tileLayer2 .5
water.tileNormalmap 1
water.lightDirection .135/.377/-0.916
water.color 0.2/0.2/0.35
water.deepColor 0.3/0.3/0.4
water.waterShallowAlpha .7
water.waterAlphaDepth 1

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 527/156/383
game.setBeforeSpawnCameraPosition 2 527/156/383

game.enablefreecamera 1