This page is under construction
archives/bf1942/levels/anzio.rfa
bf1942/levels/anzio/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\anzio\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.9766/0.9688/0.9844
renderer.globalAmbientColor .05/.05/.07
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .4/.38/.35
renderer.specularColor .3/.3/.3
treeRenderer.billboardLightScale 0.4
shadow.shadowColor 0.5


textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/Ita
textureManager.alternativePath Texture/Air/BF110/Ita
textureManager.alternativePath Texture/Air/C47/Bri
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/AmeSum
textureManager.alternativePath Texture/Air/Mustang/AmeSum
textureManager.alternativePath Texture/Air/SBD/BriSum
textureManager.alternativePath Texture/Air/Spitfire/BriIta
textureManager.alternativePath Texture/Air/Stuka/Ita

textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Defgun/AmeSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/ItaSum
textureManager.alternativePath Texture/Land/Kubelwagen/ItaSum
textureManager.alternativePath Texture/Land/Lynx/Ame
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/M11-39/GerSum
textureManager.alternativePath Texture/Land/Pak40/Ita
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerSum
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sexton/Ame
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/SturmGeschutz/ItaSum
textureManager.alternativePath Texture/Land/Tiger/GerSum
textureManager.alternativePath Texture/Land/Wespe/ItaSum
textureManager.alternativePath Texture/Land/Willy/AmePac

textureManager.alternativePath Texture/Sea/Elco80/Ame
textureManager.alternativePath Texture/Sea/Fletcher/Ame2
textureManager.alternativePath Texture/Sea/Lcvp/Ita
textureManager.alternativePath Texture/Sea/Type38/GerEur

textureManager.alternativePath Texture/Weapons/AmeSum
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerSum

textureManager.alternativePath Texture/Soldiers/US/Summer

textureManager.alternativePath Texture/BF/Italy
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Summer

textureManager.alternativePath Texture/Sky


Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400

game.setTeamSkin 1 ItalianSoldier
game.setKit 1 0 Italian_Scout
game.setKit 1 1 Italian_Assault
game.setKit 1 2 Italian_AT
game.setKit 1 3 Italian_Medic
game.setKit 1 4 Italian_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout_44
game.setKit 2 1 Us_Assault_44
game.setKit 2 2 Us_AT_44
game.setKit 2 3 US_Medic_44
game.setKit 2 4 US_Engineer_44

game.setActiveCombatArea 512 768 1280 1280

run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment

water.deepColor 0.70/0.77/0.70
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water11
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0/-1
water.scrollDirection1 -1/1
water.scrollDirection2 -1/-1
water.specularColor 0.83/0.75/0.75
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.70/0.80/0.70
water.waterColorDepth 4
water.waterAlphaDepth 3
water.waterShallowAlpha 0.2
water.envmapcolor 0.70/0.80/0.70

game.setBeforeSpawnCameraPosition 1 1192/36/990
game.setBeforeSpawnCameraPosition 2 1192/36/990

game.enablefreecamera 1