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archives/bf1942/levels/anzio.rfa
bf1942/levels/anzio/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\Bocage\Textures\env_Bocage_02.dds
NegativeX = bf1942\levels\Bocage\Textures\env_Bocage_04.dds
PositiveY = bf1942\levels\Bocage\Textures\env_Bocage_05.dds
NegativeY = bf1942\levels\Bocage\Textures\env_Bocage_06.dds
PositiveZ = bf1942\levels\Bocage\Textures\env_Bocage_01.dds
NegativeZ = bf1942\levels\Bocage\Textures\env_Bocage_03.dds