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archives/bf1942/levels/anzio.rfa
bf1942/levels/anzio/ai/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** Create Conditions ***

rem *** Anzio ***

rem ** panic **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

rem ** holdAndCamp **
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required

rem ** finishOffPrereq **
aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp Equal Friendly ControlPoint 5
aiStrategy.setConditionStrength Required

rem ** west **
aiStrategy.createConstantCondition maxTwoWestCond Crisp EqualSmaller Friendly West 2
aiStrategy.setConditionStrength Required

rem ** east **
aiStrategy.createConstantCondition maxTwoEastCond Crisp EqualSmaller Friendly East 2
aiStrategy.setConditionStrength Required

rem ** north **
aiStrategy.createConstantCondition maxOneNorthCond Crisp EqualSmaller Friendly North 1
aiStrategy.setConditionStrength Required

rem ** south **
aiStrategy.createConstantCondition maxOneSouthCond Crisp EqualSmaller Friendly South 1
aiStrategy.setConditionStrength Required

rem ** double **
aiStrategy.createConstantCondition maxFourCPCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required



rem ----------------------------------------------------------------------------
endIf