This page is under construction
archives/bf1942/levels/essen.rfa
bf1942/levels/essen/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Essen\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .5372/.5529/.6157
renderer.globalAmbientColor .1
renderer.ambientColor 0.15
renderer.diffuseColor 0.37/.37/.35
renderer.specularColor 0.2/0.19/0.18
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbientColor 0.3
treeRenderer.billboardLightScale 0.4
shadow.shadowColor 0.5


textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/GerSum
textureManager.alternativePath Texture/Air/BF110/GerSum
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/AmeSum
textureManager.alternativePath Texture/Air/Mustang/AmeSum
textureManager.alternativePath Texture/Air/SBD/AmeEur
textureManager.alternativePath Texture/Air/Spitfire/BriSum
textureManager.alternativePath Texture/Air/Stuka/GerSum

textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmeSum
textureManager.alternativePath Texture/Land/Defgun/GerSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum1
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum1
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/GerSum1
textureManager.alternativePath Texture/Land/Kubelwagen/GerSum1
textureManager.alternativePath Texture/Land/Lynx/Ame
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerSum1
textureManager.alternativePath Texture/Land/PanzerIV/GerSum1
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerSum1
textureManager.alternativePath Texture/Land/Sexton/Ame
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/SturmGeschutz/GerSum1
textureManager.alternativePath Texture/Land/Tiger/GerSum1
textureManager.alternativePath Texture/Land/Wespe/GerSum1
textureManager.alternativePath Texture/Land/Willy/AmePac

textureManager.alternativePath Texture/Weapons/AmeSum
textureManager.alternativePath Texture/Weapons/AmeEur
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerEur

textureManager.alternativePath Texture/Soldiers/German/Special
textureManager.alternativePath Texture/Soldiers/German/Summer
textureManager.alternativePath Texture/Soldiers/US/Face/Special
textureManager.alternativePath Texture/Soldiers/US/Summer

textureManager.alternativePath Texture/BF/German
textureManager.alternativePath Texture/BF/Europe/Alt
textureManager.alternativePath Texture/BF/Europe
textureManager.alternativePath Texture/BF/Camo
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Summer

textureManager.alternativePath Texture/Sky


Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 350

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_44
game.setKit 1 1 German_Assault_44
game.setKit 1 2 German_AT_44
game.setKit 1 3 German_Medic_44
game.setKit 1 4 German_Engineer_44

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout_44
game.setKit 2 1 US_Assault_44
game.setKit 2 2 US_AT_44
game.setKit 2 3 US_Medic_44
game.setKit 2 4 US_Engineer_44

game.setActiveCombatArea 0 0 1792 1792

run Init/SkyAndSun
run Init/Terrain

Water.addblendenable 0
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water42
water.normalMap texture/normalMap03
water.scrollDirectionNormalmap 0/-1
water.scrollDirection1 -1/-1
water.scrollDirection2 1/1
water.specularColor 0.6
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.01
water.specularStreakFactor 0.0000001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection .967786/.26/-.224521
water.color .471/.425/.332
water.deepcolor .471/.425/.332
water.waterColorDepth 4
water.waterAlphaDepth 2.0
water.waterShallowAlpha 0.8

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 365/55/700
game.setBeforeSpawnCameraPosition 2 365/55/700

game.enablefreecamera 1