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archives/bf1942/levels/eagles_nest.rfa
bf1942/levels/eagles_nest/Coop.con
Game.setNumberOfTickets 1 100
Game.setNumberOfTickets 2 100
Game.setTicketLostPerMin 1 10
Game.setTicketLostPerMin 2 10
run SinglePlayer/SoldierSpawnTemplates
run SinglePlayer/SoldierSpawns
run SinglePlayer/SpawnpointManagerSettings
run Conquest/ObjectSpawnTemplates
run Conquest/ControlPointTemplates
rem *** Always spawn immediatly in singleplayer missions!
game.timeToNextWave 0
rem ----- Host
rem ----------------------------------------------------------------------------
run ai v_arg1
run Conquest/ObjectSpawns
run Conquest/ControlPoints v_arg1
rem *** Always spawn immediatly in singleplayer missions!
game.timeToNextWave 0
rem *** CREATE FLAG BASES ***
rem object.create redBase
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create blueBase
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
rem object.create flagPole
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create flagPole
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
Game.setNumberOfTickets 2 100
Game.setTicketLostPerMin 1 10
Game.setTicketLostPerMin 2 10
run SinglePlayer/SoldierSpawnTemplates
run SinglePlayer/SoldierSpawns
run SinglePlayer/SpawnpointManagerSettings
run Conquest/ObjectSpawnTemplates
run Conquest/ControlPointTemplates
rem *** Always spawn immediatly in singleplayer missions!
game.timeToNextWave 0
rem ----- Host
rem ----------------------------------------------------------------------------
run ai v_arg1
run Conquest/ObjectSpawns
run Conquest/ControlPoints v_arg1
rem *** Always spawn immediatly in singleplayer missions!
game.timeToNextWave 0
rem *** CREATE FLAG BASES ***
rem object.create redBase
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create blueBase
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
rem object.create flagPole
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create flagPole
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------