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archives/bf1942/levels/eagles_nest.rfa
bf1942/levels/eagles_nest/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Eagles_Nest\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .905882/.952941/.956863
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1/0.1/0.1
renderer.ambientColor 0.1/0.1/0.1
renderer.diffuseColor 0.4/0.4/0.4
renderer.specularColor 0.2/0.2/0.2
renderer.animatedMeshDiffuseFactor 0.3
renderer.animatedMeshAmbientColor 0.35
treeRenderer.billboardLightScale 0.35
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/GerSum
textureManager.alternativePath Texture/Air/BF110/GerSum
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/AmeSum
textureManager.alternativePath Texture/Air/Mustang/AmeSum
textureManager.alternativePath Texture/Air/SBD/AmeEur
textureManager.alternativePath Texture/Air/Spitfire/BriSum
textureManager.alternativePath Texture/Air/Stuka/GerSum
textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Defgun/GerSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum1
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum1
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/GerSum1
textureManager.alternativePath Texture/Land/Kubelwagen/GerSum1
textureManager.alternativePath Texture/Land/Lynx/Ame
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerSum1
textureManager.alternativePath Texture/Land/PanzerIV/GerSum1
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerSum1
textureManager.alternativePath Texture/Land/Sexton/Ame
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/SturmGeschutz/GerSum1
textureManager.alternativePath Texture/Land/Tiger/GerSum1
textureManager.alternativePath Texture/Land/Wespe/GerSum1
textureManager.alternativePath Texture/Land/Willy/AmePac
textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/AmeEur
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerEur
textureManager.alternativePath Texture/Soldiers/German/Face/2
textureManager.alternativePath Texture/Soldiers/German/Special
textureManager.alternativePath Texture/Soldiers/US/Face/1
textureManager.alternativePath Texture/Soldiers/US/Summer
textureManager.alternativePath Texture/BF/German
textureManager.alternativePath Texture/BF/Europe/Alt
textureManager.alternativePath Texture/BF/Europe
textureManager.alternativePath Texture/Sky/Alt
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_44
game.setKit 1 1 German_Assault_44
game.setKit 1 2 German_AT_44
game.setKit 1 3 German_Medic_44
game.setKit 1 4 German_Engineer_44
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout_44
game.setKit 2 1 US_Assault_44
game.setKit 2 2 US_AT_44
game.setKit 2 3 US_Medic_44
game.setKit 2 4 US_Engineer_44
rem game.setActiveCombatArea 264 264 1520 1520
run Init/SkyAndSun
run Init/Terrain
water.addblendEnable 0
water.deepColor 0.5/0.5/0.5
water.shallowcolor .1/.1/.2
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water12
water.normalMap texture/normalMap04
water.scrollDirectionNormalmap 0/1
water.scrollDirection1 -1/0
water.scrollDirection2 0/-1
water.specularColor 0.2
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.55
water.tileLayer2 0.5
water.tileNormalmap 0.6
water.lightDirection .5432/.8368/-0.0694
water.color 0.5/0.5/0.6
water.waterAlphaDepth 0.01
water.waterShallowAlpha 0.7
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 320/100/340
game.setBeforeSpawnCameraPosition 2 320/100/340
game.enablefreecamera 1
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Eagles_Nest\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .905882/.952941/.956863
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1/0.1/0.1
renderer.ambientColor 0.1/0.1/0.1
renderer.diffuseColor 0.4/0.4/0.4
renderer.specularColor 0.2/0.2/0.2
renderer.animatedMeshDiffuseFactor 0.3
renderer.animatedMeshAmbientColor 0.35
treeRenderer.billboardLightScale 0.35
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/GerSum
textureManager.alternativePath Texture/Air/BF110/GerSum
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/AmeSum
textureManager.alternativePath Texture/Air/Mustang/AmeSum
textureManager.alternativePath Texture/Air/SBD/AmeEur
textureManager.alternativePath Texture/Air/Spitfire/BriSum
textureManager.alternativePath Texture/Air/Stuka/GerSum
textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Defgun/GerSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum1
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum1
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/GerSum1
textureManager.alternativePath Texture/Land/Kubelwagen/GerSum1
textureManager.alternativePath Texture/Land/Lynx/Ame
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerSum1
textureManager.alternativePath Texture/Land/PanzerIV/GerSum1
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerSum1
textureManager.alternativePath Texture/Land/Sexton/Ame
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/SturmGeschutz/GerSum1
textureManager.alternativePath Texture/Land/Tiger/GerSum1
textureManager.alternativePath Texture/Land/Wespe/GerSum1
textureManager.alternativePath Texture/Land/Willy/AmePac
textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/AmeEur
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerEur
textureManager.alternativePath Texture/Soldiers/German/Face/2
textureManager.alternativePath Texture/Soldiers/German/Special
textureManager.alternativePath Texture/Soldiers/US/Face/1
textureManager.alternativePath Texture/Soldiers/US/Summer
textureManager.alternativePath Texture/BF/German
textureManager.alternativePath Texture/BF/Europe/Alt
textureManager.alternativePath Texture/BF/Europe
textureManager.alternativePath Texture/Sky/Alt
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_44
game.setKit 1 1 German_Assault_44
game.setKit 1 2 German_AT_44
game.setKit 1 3 German_Medic_44
game.setKit 1 4 German_Engineer_44
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout_44
game.setKit 2 1 US_Assault_44
game.setKit 2 2 US_AT_44
game.setKit 2 3 US_Medic_44
game.setKit 2 4 US_Engineer_44
rem game.setActiveCombatArea 264 264 1520 1520
run Init/SkyAndSun
run Init/Terrain
water.addblendEnable 0
water.deepColor 0.5/0.5/0.5
water.shallowcolor .1/.1/.2
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water12
water.normalMap texture/normalMap04
water.scrollDirectionNormalmap 0/1
water.scrollDirection1 -1/0
water.scrollDirection2 0/-1
water.specularColor 0.2
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.55
water.tileLayer2 0.5
water.tileNormalmap 0.6
water.lightDirection .5432/.8368/-0.0694
water.color 0.5/0.5/0.6
water.waterAlphaDepth 0.01
water.waterShallowAlpha 0.7
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 320/100/340
game.setBeforeSpawnCameraPosition 2 320/100/340
game.enablefreecamera 1