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archives/bf1942/levels/santo_croce.rfa
bf1942/levels/santo_croce/AI/StrategicAreas.con
if v_arg1 == "host"
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** Create strategic areas ***
aiStrategicArea.create AlliedBase 1090.5/1349.5 1125.5/1395 100

aiStrategicArea.create Alliessupply 1137/952 1152/966.5 200

aiStrategicArea.create alllied_village 1063.5/962.5 1078.5/978 200

aiStrategicArea.create AxisBase 826.5/1362 858.5/1405 100

aiStrategicArea.create Axissupply 836/948.5 851/963.5 200

aiStrategicArea.create axis_village 917.5/957 932.5/972.5 200

aiStrategicArea.create allied_top 1087.5/776.5 1102.5/792 200

aiStrategicArea.create axis_top 898/785.5 913/801 200

aiStrategicArea.create top 985.5/850 1000.5/871.5 300

aiStrategicArea.setActive AlliedBase
AIStrategicArea.addNeighbour Alliessupply
AIStrategicArea.addNeighbour alllied_village
aiStrategicArea.addObjectTypeFlag Base
AIStrategicArea.setOrderPosition Tank 1121/1396.5
AIStrategicArea.setOrderPosition Infantery 1124/1397
AIStrategicArea.setOrderPosition Car 1126/1392.5
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 60.0
aiStrategicArea.setTakeable 1 0

aiStrategicArea.setActive Alliessupply
AIStrategicArea.addNeighbour top
AIStrategicArea.addNeighbour AlliedBase
AIStrategicArea.addNeighbour alllied_village
AIStrategicArea.addNeighbour axis_village
AIStrategicArea.addNeighbour allied_top
aiStrategicArea.addObjectTypeFlag Flank
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag East
aiStrategicArea.addObjectTypeFlag North
AIStrategicArea.setOrderPosition Tank 1156.5/964.5
AIStrategicArea.setOrderPosition Infantery 1154.5/963.5
AIStrategicArea.setOrderPosition Car 1156.5/964.5
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 18.0278

aiStrategicArea.setActive AxisBase
AIStrategicArea.addNeighbour Axissupply
AIStrategicArea.addNeighbour axis_village
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag West
AIStrategicArea.setOrderPosition Tank 858.5/1397
AIStrategicArea.setOrderPosition Infantery 858/1402.5
AIStrategicArea.setOrderPosition Car 853.5/1401.5
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 60.0
aiStrategicArea.setTakeable 2 0

aiStrategicArea.setActive Axissupply
AIStrategicArea.addNeighbour top
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour axis_village
AIStrategicArea.addNeighbour axis_top
aiStrategicArea.addObjectTypeFlag Flank
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag West
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 849.5/969
AIStrategicArea.setOrderPosition Infantery 848.5/966
AIStrategicArea.setOrderPosition Car 849.5/969
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 18.5068

aiStrategicArea.setActive allied_top
AIStrategicArea.addNeighbour axis_top
AIStrategicArea.addNeighbour Alliessupply
AIStrategicArea.addNeighbour alllied_village
AIStrategicArea.addNeighbour top
aiStrategicArea.addObjectTypeFlag Flank
aiStrategicArea.addObjectTypeFlag East
aiStrategicArea.addObjectTypeFlag South
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 1097.5/792
AIStrategicArea.setOrderPosition Infantery 1101/789.5
AIStrategicArea.setOrderPosition Car 1094.5/789.5
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 30.0

aiStrategicArea.setActive alllied_village
AIStrategicArea.addNeighbour Alliessupply
AIStrategicArea.addNeighbour axis_village
AIStrategicArea.addNeighbour AlliedBase
AIStrategicArea.addNeighbour top
AIStrategicArea.addNeighbour allied_top
aiStrategicArea.addObjectTypeFlag Centre
aiStrategicArea.addObjectTypeFlag East
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 1066/983.5
AIStrategicArea.setOrderPosition Infantery 1067.5/985
AIStrategicArea.setOrderPosition Car 1063/982
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 30.0

aiStrategicArea.setActive axis_top
AIStrategicArea.addNeighbour allied_top
AIStrategicArea.addNeighbour top
AIStrategicArea.addNeighbour axis_village
AIStrategicArea.addNeighbour Axissupply
aiStrategicArea.addObjectTypeFlag West
aiStrategicArea.addObjectTypeFlag Flank
aiStrategicArea.addObjectTypeFlag South
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 919/803
AIStrategicArea.setOrderPosition Infantery 919/805.5
AIStrategicArea.setOrderPosition Car 923.5/804.5
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 40.0

aiStrategicArea.setActive axis_village
AIStrategicArea.addNeighbour Axissupply
AIStrategicArea.addNeighbour alllied_village
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour top
AIStrategicArea.addNeighbour axis_top
aiStrategicArea.addObjectTypeFlag Centre
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag North
AIStrategicArea.setOrderPosition Tank 923.5/986
AIStrategicArea.setOrderPosition Infantery 935.5/977.5
AIStrategicArea.setOrderPosition Car 925.5/991
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 30.0

aiStrategicArea.setActive top
AIStrategicArea.addNeighbour axis_village
AIStrategicArea.addNeighbour alllied_village
AIStrategicArea.addNeighbour axis_top
AIStrategicArea.addNeighbour allied_top
aiStrategicArea.addObjectTypeFlag Centre
aiStrategicArea.addObjectTypeFlag East
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 1001/869.5
AIStrategicArea.setOrderPosition Infantery 1002.5/871
AIStrategicArea.setOrderPosition Car 1001/869.5
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 26.2155



rem ----------------------------------------------------------------------------
endIf