This page is under construction
archives/bf1942/levels/santo_croce.rfa
bf1942/levels/santo_croce/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Santo_croce\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .840/.870/.895
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.16/.17
renderer.ambientColor .1/.1/.15
renderer.diffuseColor .39/.37/.34
renderer.specularColor .3/.28/.27
renderer.animatedMeshDiffuseFactor 0.3
treeRenderer.billboardLightScale 0.36
shadow.shadowColor 0.5


textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/Ita
textureManager.alternativePath Texture/Air/BF110/Ita
textureManager.alternativePath Texture/Air/C47/Bri
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/BriSum
textureManager.alternativePath Texture/Air/Mustang/AmeSum
textureManager.alternativePath Texture/Air/SBD/BriSum
textureManager.alternativePath Texture/Air/Spitfire/BriIta
textureManager.alternativePath Texture/Air/Stuka/Ita

textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Defgun/AmeSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/ItaSum
textureManager.alternativePath Texture/Land/HD_XA42/Bri
textureManager.alternativePath Texture/Land/Kubelwagen/ItaSum
textureManager.alternativePath Texture/Land/Lynx/Bri
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/M11-39/GerSum
textureManager.alternativePath Texture/Land/Pak40/Ita
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerSum
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sexton/Bri
textureManager.alternativePath Texture/Land/Sherman/Bri
textureManager.alternativePath Texture/Land/SturmGeschutz/ItaSum
textureManager.alternativePath Texture/Land/Tiger/GerSum
textureManager.alternativePath Texture/Land/Wespe/ItaSum
textureManager.alternativePath Texture/Land/Willy/AmePac

textureManager.alternativePath Texture/Sea/Elco80/Ame
textureManager.alternativePath Texture/Sea/Fletcher/Ame2
textureManager.alternativePath Texture/Sea/Lcvp/Ita
textureManager.alternativePath Texture/Sea/Type38/GerEur

textureManager.alternativePath Texture/Weapons/AmeSum
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerSum

textureManager.alternativePath Texture/BF/Italy
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Summer

textureManager.alternativePath Texture/Sky


Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500

game.setActiveCombatArea 264 264 1520 1520

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_44
game.setKit 1 1 German_Assault_44
game.setKit 1 2 German_AT_44
game.setKit 1 3 German_Medic_44
game.setKit 1 4 German_Engineer_44

game.setTeamSkin 2 FrenchSoldier
game.setKit 2 0 French_Scout
game.setKit 2 1 French_Assault
game.setKit 2 2 French_AT
game.setKit 2 3 French_Medic
game.setKit 2 4 French_Engineer

run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment

water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water12
water.normalMap texture/normalMap03
water.scrollDirectionNormalmap 1/8
water.scrollDirection1 -1/0
water.scrollDirection2 0/-1
water.specularColor 0.65/0.63/0.68
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.03
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.75/0.8/0.77

game.setBeforeSpawnCameraPosition 1 940/34/1030
game.setBeforeSpawnCameraPosition 2 940/34/1030

game.enablefreecamera 1