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archives/bf1942/levels/raid_on_agheila.rfa
bf1942/levels/raid_on_agheila/AIpathFinding.con
rem *** pathfinding debug mode
game.aiPathfindingDebuggingActive 0

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
rem *** Set number of AStar resources ***
ai.numAStarResources 12

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel

rem *** Tank ***
ai.addSearchMap Tank0 0 0 30 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 1070/630,787/587,997/897,742/1140,1266/1161,1012/1490,1105/1494,916/1469

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 1070/630,787/587,997/897,742/1140,1266/1161,1012/1490,1105/1494,916/1469

rem *** Boat ***
ai.addSearchType Boat

rem *** LandingCraft ***
ai.addSearchType LandingCraft

rem *** Car ***
rem *** Car ***
ai.addSearchMap Car4 0 0 20 4.0 0.3 2.5 0
ai.addSearchType Car 2 0
ai.setMapSpawnPoints 2 1070/630,787/587,997/897,742/1140,1266/1161,1012/1490,1105/1494,916/1469
ai.setSmoothin 2 6


rem *** Load maps ***
ai.loadMaps