This page is under construction
archives/bf1942/levels/raid_on_agheila.rfa
bf1942/levels/raid_on_agheila/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Raid_on_Agheila\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .325/.272/.275
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .15/.14/.14
renderer.diffuseColor .35/.32/.18
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.4
renderer.animatedMeshDiffuseFactor 0.6
shadow.shadowColor 0.5


textureManager.alternativePath Texture/Air/B17/BriAfr
textureManager.alternativePath Texture/Air/bf109/GerAfr
textureManager.alternativePath Texture/Air/BF110/GerAfr
textureManager.alternativePath Texture/Air/Ju88A/GerAfr
textureManager.alternativePath Texture/Air/Mosquito/BriAfr
textureManager.alternativePath Texture/Air/Mustang/AmeAfr
textureManager.alternativePath Texture/Air/SBD/BriAfr
textureManager.alternativePath Texture/Air/Spitfire/BriAfr
textureManager.alternativePath Texture/Air/Stuka/GerAfr

textureManager.alternativePath Texture/Land/AA_Allies/BriAfr
textureManager.alternativePath Texture/Land/AT25/BriAfr
textureManager.alternativePath Texture/Land/Browning/AmeAfr
textureManager.alternativePath Texture/Land/Defgun/BriAfr
textureManager.alternativePath Texture/Land/Flak_38/GerAfr
textureManager.alternativePath Texture/Land/Flakpanzer/GerAfr
textureManager.alternativePath Texture/Land/Greyhound/BriAfr
textureManager.alternativePath Texture/Land/Hanomag/GerAfr
textureManager.alternativePath Texture/Land/HD_XA42/BriAfr
textureManager.alternativePath Texture/Land/KettenKrad/GerAfr
textureManager.alternativePath Texture/Land/Kubelwagen/GerAfr
textureManager.alternativePath Texture/Land/Lynx/BriAfr
textureManager.alternativePath Texture/Land/M3A1/BriAfr
textureManager.alternativePath Texture/Land/M3GMC/BriAfr
textureManager.alternativePath Texture/Land/M3Grant/BriAfr
textureManager.alternativePath Texture/Land/M10/BriAfr
textureManager.alternativePath Texture/Land/M11-39/GerAfr
textureManager.alternativePath Texture/Land/Mg42/GerAfr
textureManager.alternativePath Texture/Land/Pak40/GerAfr
textureManager.alternativePath Texture/Land/PanzerIV/GerAfr
textureManager.alternativePath Texture/Land/Priest/BriAfr
textureManager.alternativePath Texture/Land/R75/GerAfr
textureManager.alternativePath Texture/Land/Sherman/BriAfr
textureManager.alternativePath Texture/Land/SturmGeschutz/GerAfr
textureManager.alternativePath Texture/Land/Tiger/GerAfr
textureManager.alternativePath Texture/Land/Wespe/GerAfr
textureManager.alternativePath Texture/Land/Willy/BriAfr

textureManager.alternativePath Texture/Weapons/GerAfr
textureManager.alternativePath Texture/Weapons/BriAfr

textureManager.alternativePath Texture/Soldiers/German/Africa
textureManager.alternativePath Texture/Soldiers/British/Face/3
textureManager.alternativePath Texture/Soldiers/British/Africa

textureManager.alternativePath Texture/BF/Africa
textureManager.alternativePath Texture/BF/Burned

textureManager.alternativePath Texture/Sky/Alt


Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogLinearStart 100
renderer.fogLinearEnd 500

game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water11
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 0/1
water.scrollDirection2 0/-1
water.specularColor 0.4/0.25/0.2
water.scrollLayer1 0.002
water.scrollLayer2 0.002
water.scrollNormalmap 0.01
water.specularStreakFactor 0.1
water.tileLayer1 0.5
water.tileLayer2 0.69
water.tileNormalmap 1.0
water.lightDirection -0.8376/0.436/-0.3281
water.color 0.7/0.5/0.3
water.waterColorDepth 10
water.envmapcolor 0.5/0.3/0.3
water.deepColor 0.3/0.5/0.6
water.waterShallowAlpha 0.5
water.waterAlphaDepth 0.5

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1024/50/1250
game.setBeforeSpawnCameraPosition 2 1024/50/1250

game.enablefreecamera 1