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archives/bf1942/levels/salerno.rfa
bf1942/levels/salerno/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Salerno ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly Time 360
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** flank **
aiStrategy.createConstantCondition noCentreCPCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition threeEnemyCPCond Crisp Equal Enemy ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** baseCamp **
aiStrategy.createConstantCondition threeCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** direct **
aiStrategy.createConstantCondition constCond Crisp Equal Friendly UnitConstant 3
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Salerno ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly Time 360
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** flank **
aiStrategy.createConstantCondition noCentreCPCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition threeEnemyCPCond Crisp Equal Enemy ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** baseCamp **
aiStrategy.createConstantCondition threeCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** direct **
aiStrategy.createConstantCondition constCond Crisp Equal Friendly UnitConstant 3
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf