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archives/bf1942/levels/kbely_airfield.rfa
bf1942/levels/kbely_airfield/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\KBely_Airfield\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .05/.08/.12
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .06/.06/.06
renderer.diffuseColor .25/.25/.25
renderer.specularColor .3/.31/.32
renderer.animatedMeshDiffuseFactor 0.25
renderer.animatedMeshAmbientColor 0.3
treeRenderer.billboardLightScale 0.4
shadow.shadowColor 0.4
textureManager.alternativePath Texture/Air/B17/Rus
textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/GerRus
textureManager.alternativePath Texture/Air/BF110/GerSum
textureManager.alternativePath Texture/Air/C47/Rus
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Spitfire/Rus
textureManager.alternativePath Texture/Air/Stuka/GerRus
textureManager.alternativePath Texture/Air/Yak9/Rus
textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmePac
textureManager.alternativePath Texture/Land/DSHK/RusPac
textureManager.alternativePath Texture/Land/Flak_38/GerSum1
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum1
textureManager.alternativePath Texture/Land/Hanomag/GerSum1
textureManager.alternativePath Texture/Land/HD_XA42/Bri
textureManager.alternativePath Texture/Land/Kubelwagen/GerSum1
textureManager.alternativePath Texture/Land/M3A1/Rus
textureManager.alternativePath Texture/Land/M3Grant/Rus
textureManager.alternativePath Texture/Land/Pak40/GerSum1
textureManager.alternativePath Texture/Land/PanzerIV/GerSum1
textureManager.alternativePath Texture/Land/R75/GerSum1
textureManager.alternativePath Texture/Land/Sherman/Rus
textureManager.alternativePath Texture/Land/SturmGeschutz/GerSum1
textureManager.alternativePath Texture/Land/T34/RusSum
textureManager.alternativePath Texture/Land/T34-85/RusSum
textureManager.alternativePath Texture/Land/Tiger/GerSum1
textureManager.alternativePath Texture/Land/Wespe/GerSum1
textureManager.alternativePath Texture/Land/Willy/Rus
textureManager.alternativePath Texture/Sea/Lcvp/Rus
textureManager.alternativePath Texture/Weapons/RusPac
textureManager.alternativePath Texture/Weapons/Rus
textureManager.alternativePath Texture/Weapons/AmePac
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerEur
textureManager.alternativePath Texture/Weapons/JapPac
textureManager.alternativePath Texture/Soldiers/German/Face/2
textureManager.alternativePath Texture/Soldiers/Russian/Face/2
textureManager.alternativePath Texture/Soldiers/German/Russia
textureManager.alternativePath Texture/BF/German
textureManager.alternativePath Texture/BF/Burned/Alt
textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/Sky/Night
textureManager.alternativePath Texture/Terrain/Grass
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_44
game.setKit 1 1 German_Assault_44
game.setKit 1 2 German_AT_44
game.setKit 1 3 German_Medic_44
game.setKit 1 4 German_Engineer_44
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_Scout_44
game.setKit 2 1 Rus_Assault_44
game.setKit 2 2 Rus_AT_44
game.setKit 2 3 Rus_Medic_44
game.setKit 2 4 Rus_Engineer_44
rem game.setActiveCombatArea 512 512 1280 1280
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water32
water.texLayer2 texture/water42
water.normalMap texture/normalMap03
water.scrollDirectionNormalmap .5/.5
water.scrollDirection1 1/-1`
water.scrollDirection2 1/.5
water.specularColor 0.2/.2/.25
water.scrollLayer1 0.01
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalmap 0.5
water.lightDirection 0.5/0.6/-0.6
water.color 0.2/0.3/0.25
water.deepcolor 0.15/.25/.2
water.wateralphadepth 0.05
water.watershallowalpha 0.8
run Sounds/Environment
game.setBeforeSpawnCameraPosition 2 1150/70/910
game.setBeforeSpawnCameraPosition 1 1150/70/910
game.enablefreecamera 1
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\KBely_Airfield\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .05/.08/.12
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .06/.06/.06
renderer.diffuseColor .25/.25/.25
renderer.specularColor .3/.31/.32
renderer.animatedMeshDiffuseFactor 0.25
renderer.animatedMeshAmbientColor 0.3
treeRenderer.billboardLightScale 0.4
shadow.shadowColor 0.4
textureManager.alternativePath Texture/Air/B17/Rus
textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/GerRus
textureManager.alternativePath Texture/Air/BF110/GerSum
textureManager.alternativePath Texture/Air/C47/Rus
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Spitfire/Rus
textureManager.alternativePath Texture/Air/Stuka/GerRus
textureManager.alternativePath Texture/Air/Yak9/Rus
textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmePac
textureManager.alternativePath Texture/Land/DSHK/RusPac
textureManager.alternativePath Texture/Land/Flak_38/GerSum1
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum1
textureManager.alternativePath Texture/Land/Hanomag/GerSum1
textureManager.alternativePath Texture/Land/HD_XA42/Bri
textureManager.alternativePath Texture/Land/Kubelwagen/GerSum1
textureManager.alternativePath Texture/Land/M3A1/Rus
textureManager.alternativePath Texture/Land/M3Grant/Rus
textureManager.alternativePath Texture/Land/Pak40/GerSum1
textureManager.alternativePath Texture/Land/PanzerIV/GerSum1
textureManager.alternativePath Texture/Land/R75/GerSum1
textureManager.alternativePath Texture/Land/Sherman/Rus
textureManager.alternativePath Texture/Land/SturmGeschutz/GerSum1
textureManager.alternativePath Texture/Land/T34/RusSum
textureManager.alternativePath Texture/Land/T34-85/RusSum
textureManager.alternativePath Texture/Land/Tiger/GerSum1
textureManager.alternativePath Texture/Land/Wespe/GerSum1
textureManager.alternativePath Texture/Land/Willy/Rus
textureManager.alternativePath Texture/Sea/Lcvp/Rus
textureManager.alternativePath Texture/Weapons/RusPac
textureManager.alternativePath Texture/Weapons/Rus
textureManager.alternativePath Texture/Weapons/AmePac
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerEur
textureManager.alternativePath Texture/Weapons/JapPac
textureManager.alternativePath Texture/Soldiers/German/Face/2
textureManager.alternativePath Texture/Soldiers/Russian/Face/2
textureManager.alternativePath Texture/Soldiers/German/Russia
textureManager.alternativePath Texture/BF/German
textureManager.alternativePath Texture/BF/Burned/Alt
textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/Sky/Night
textureManager.alternativePath Texture/Terrain/Grass
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_44
game.setKit 1 1 German_Assault_44
game.setKit 1 2 German_AT_44
game.setKit 1 3 German_Medic_44
game.setKit 1 4 German_Engineer_44
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_Scout_44
game.setKit 2 1 Rus_Assault_44
game.setKit 2 2 Rus_AT_44
game.setKit 2 3 Rus_Medic_44
game.setKit 2 4 Rus_Engineer_44
rem game.setActiveCombatArea 512 512 1280 1280
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water32
water.texLayer2 texture/water42
water.normalMap texture/normalMap03
water.scrollDirectionNormalmap .5/.5
water.scrollDirection1 1/-1`
water.scrollDirection2 1/.5
water.specularColor 0.2/.2/.25
water.scrollLayer1 0.01
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalmap 0.5
water.lightDirection 0.5/0.6/-0.6
water.color 0.2/0.3/0.25
water.deepcolor 0.15/.25/.2
water.wateralphadepth 0.05
water.watershallowalpha 0.8
run Sounds/Environment
game.setBeforeSpawnCameraPosition 2 1150/70/910
game.setBeforeSpawnCameraPosition 1 1150/70/910
game.enablefreecamera 1