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archives/bf1942/levels/mimoyecques.rfa
bf1942/levels/mimoyecques/AI/conditions.con
rem *** Create Conditions ***
rem *** Mimoyecques ***
if v_arg1 == host
rem ** American **
rem * beach Defence *
aiStrategy.createConstantCondition sixCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem * Initial Attack *
aiStrategy.createConstantCondition max4CPCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem * Final Attack *
aiStrategy.createConstantCondition max5CPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min4CPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** German **
rem * Beach Defence *
aiStrategy.createConstantCondition min5CPCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem * 1Repulse *
aiStrategy.createConstantCondition fourCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem * 2Repulse *
aiStrategy.createConstantCondition max3CPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
endIf
rem *** Mimoyecques ***
if v_arg1 == host
rem ** American **
rem * beach Defence *
aiStrategy.createConstantCondition sixCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem * Initial Attack *
aiStrategy.createConstantCondition max4CPCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem * Final Attack *
aiStrategy.createConstantCondition max5CPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min4CPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** German **
rem * Beach Defence *
aiStrategy.createConstantCondition min5CPCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem * 1Repulse *
aiStrategy.createConstantCondition fourCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem * 2Repulse *
aiStrategy.createConstantCondition max3CPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
endIf