This page is under construction
archives/bf1942/levels/gothic_line.rfa
bf1942/levels/gothic_line/ai/conditions.con
if v_arg1 == host
rem *** Create Conditions ***
rem *** Gothic Line ***
rem ** scramble **
aiStrategy.createConstantCondition noEnemyCentreCond Crisp Equal Enemy Centre 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxOneEnemyCPCond Crisp EqualSmaller Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** sneak **
aiStrategy.createConstantCondition noEastCond Crisp Equal Friendly East 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noCentreCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required
rem ** noFriendlyCPCond **
aiStrategy.createConstantCondition maxTwoCP Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition allFriendlyCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noEnemyCPCond Crisp Equal Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
endIf
rem *** Create Conditions ***
rem *** Gothic Line ***
rem ** scramble **
aiStrategy.createConstantCondition noEnemyCentreCond Crisp Equal Enemy Centre 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxOneEnemyCPCond Crisp EqualSmaller Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** sneak **
aiStrategy.createConstantCondition noEastCond Crisp Equal Friendly East 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noCentreCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required
rem ** noFriendlyCPCond **
aiStrategy.createConstantCondition maxTwoCP Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition allFriendlyCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noEnemyCPCond Crisp Equal Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
endIf