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Archives/bf1942/levels/Santo_Croce.rfa
bf1942/levels/Santo_Croce/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Santo_croce\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .68/.633/.613
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.16/.17
renderer.ambientColor .1/.1/.15
renderer.diffuseColor .39/.37/.34
renderer.specularColor .3/.28/.27
Renderer.animatedMeshDiffuseFactor .3
textureManager.alternativePath Texture/German/Fallschirmjager
shadow.shadowColor 0.5
Game.setViewDistance 600
Game.spawnPlayers 1
treeRenderer.billboardLightScale 0.36
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setActiveCombatArea 264 264 1520 1520
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 0German_Fallshirmjager
game.setKit 1 1 1German_Fallshirmjager
game.setKit 1 2 2German_Fallshirmjager
game.setKit 1 3 3German_Fallshirm_Medic
game.setKit 1 4 4German_Fallshirm_Engi
game.setTeamSkin 2 USSoldier
game.setKit 2 0 0US_M1_Assault
game.setKit 2 1 1US_M1_Assault
game.setKit 2 2 2US_M1_Assault
game.setKit 2 3 3US_Medic
game.setKit 2 4 4US_AT
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/8
water.scrollDirection1 -1/0
water.scrollDirection2 0/-1
water.specularColor 0.65/0.63/0.68
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.03
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.75/0.8/0.77
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1009.2499/33.6022/1051.0986
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1009.2499/33.6022/1051.0986
game.setLevelCheck 134305936
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Santo_croce\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .68/.633/.613
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.16/.17
renderer.ambientColor .1/.1/.15
renderer.diffuseColor .39/.37/.34
renderer.specularColor .3/.28/.27
Renderer.animatedMeshDiffuseFactor .3
textureManager.alternativePath Texture/German/Fallschirmjager
shadow.shadowColor 0.5
Game.setViewDistance 600
Game.spawnPlayers 1
treeRenderer.billboardLightScale 0.36
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setActiveCombatArea 264 264 1520 1520
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 0German_Fallshirmjager
game.setKit 1 1 1German_Fallshirmjager
game.setKit 1 2 2German_Fallshirmjager
game.setKit 1 3 3German_Fallshirm_Medic
game.setKit 1 4 4German_Fallshirm_Engi
game.setTeamSkin 2 USSoldier
game.setKit 2 0 0US_M1_Assault
game.setKit 2 1 1US_M1_Assault
game.setKit 2 2 2US_M1_Assault
game.setKit 2 3 3US_Medic
game.setKit 2 4 4US_AT
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/8
water.scrollDirection1 -1/0
water.scrollDirection2 0/-1
water.specularColor 0.65/0.63/0.68
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.03
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.75/0.8/0.77
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1009.2499/33.6022/1051.0986
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1009.2499/33.6022/1051.0986
game.setLevelCheck 134305936