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Archives/bf1942/levels/Santo_Croce.rfa
bf1942/levels/Santo_Croce/SinglePlayer/SoldierSpawns.con
rem
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Object.create AxisSpawnPoint_BASE_1
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Object.create AxisSpawnPoint_BASE_5
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Object.create AxisSpawnPoint_BASE_6
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Object.create AxisSpawnPoint_BASE_7
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Object.create alliesSpawnPoint_BASE_1
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Object.create alliesSpawnPoint_BASE_2
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Object.create alliesSpawnPoint_BASE_6
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Object.create openSpawnPoint_AXIS_VILLAGE_1
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Object.create openSpawnPoint_AXIS_VILLAGE_3
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Object.create openSpawnPoint_AXIS_VILLAGE_4
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Object.create openSpawnPoint_AXIS_VILLAGE_6
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Object.create openSpawnPoint_AXIS_VILLAGE_7
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Object.create openSpawnPoint_ALLIES_VILLAGE_1
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Object.create openSpawnPoint_ALLIES_VILLAGE_2
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Object.create openSpawnPoint_ALLIES_VILLAGE_3
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Object.create openSpawnPoint_ALLIES_VILLAGE_4
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Object.create openSpawnPoint_ALLIES_VILLAGE_5
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Object.create openSpawnPoint_ALLIES_VILLAGE_6
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Object.create openSpawnPoint_ALLIES_VILLAGE_7
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Object.create openSpawnPoint_AXIS_SUPPLY_3
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Object.create openSpawnPoint_AXIS_SUPPLY_4
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Object.create openSpawnPoint_AXIS_SUPPLY_5
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Object.create openSpawnPoint_AXIS_SUPPLY_6
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Object.create openSpawnPoint_ALLIES_SUPPLY_1
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Object.create openSpawnPoint_ALLIES_SUPPLY_2
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Object.create openSpawnPoint_ALLIES_SUPPLY_4
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Object.create openSpawnPoint_ALLIES_SUPPLY_7
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Object.create openSpawnPoint_top_allies_1
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Object.create openSpawnPoint_top_allies_2
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Object.create openSpawnPoint_top_allies_3
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Object.create openSpawnPoint_top_allies_5
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Object.create openSpawnPoint_top_allies_6
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Object.create openSpawnPoint_top_axis_1
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Object.create openSpawnPoint_top_axis_2
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Object.create openSpawnPoint_top_axis_3
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Object.create openSpawnPoint_top_3
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Object.create openSpawnPoint_top_4
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Object.create openSpawnPoint_top_5
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Object.create openSpawnPoint_top_6
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Object.create openSpawnPoint_top_7
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Object.create openSpawnPoint_ALLIES_SUPPLY_7
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Object.create openSpawnPoint_top_allies_3
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Object.create openSpawnPoint_top_axis_3
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Object.create openSpawnPoint_top_axis_4
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Object.create openSpawnPoint_top_3
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Object.create openSpawnPoint_top_4
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Object.create openSpawnPoint_top_5
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Object.create openSpawnPoint_top_6
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Object.create openSpawnPoint_top_7
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