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Archives/bf1942/levels/Raid_On_Agheila.rfa
bf1942/levels/Raid_On_Agheila/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Raid_on_Agheila\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .15/.15/.15
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.FogColorVec 0.76/0.64/0.48
renderer.fogLinearStart 500
renderer.fogLinearEnd 850
renderer.ambientColor .18/.15/.13
renderer.diffuseColor .4/.35/.25
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/African
textureManager.alternativePath Texture/African/Brit
textureManager.alternativePath Texture/German/AfrikaKorps
shadow.shadowColor 0.4
Game.setViewDistance 800
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 2 BritishSoldierDesert
game.setKit 2 0 0GB_RAF_Pilot_Desert
game.setKit 2 1 1GB_Rifle_Assault_Desert
game.setKit 2 2 2GB_Officer_Thomp_Desert
game.setKit 2 3 3GB_Medic_Desert
game.setKit 2 4 4GB_Engineer_Desert
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 0German_Pilot_Desert
game.setKit 1 1 1German_Sniper_Desert
game.setKit 1 2 2German_Rifle_Assault_Desert
game.setKit 1 3 3German_Officer_Desert
game.setKit 1 4 4German_Eng_k98_Desert
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1439.9753/74.8605/513.702
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1439.9753/74.8605/513.702
game.setLevelCheck 687357628
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Raid_on_Agheila\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .15/.15/.15
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.FogColorVec 0.76/0.64/0.48
renderer.fogLinearStart 500
renderer.fogLinearEnd 850
renderer.ambientColor .18/.15/.13
renderer.diffuseColor .4/.35/.25
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/African
textureManager.alternativePath Texture/African/Brit
textureManager.alternativePath Texture/German/AfrikaKorps
shadow.shadowColor 0.4
Game.setViewDistance 800
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 2 BritishSoldierDesert
game.setKit 2 0 0GB_RAF_Pilot_Desert
game.setKit 2 1 1GB_Rifle_Assault_Desert
game.setKit 2 2 2GB_Officer_Thomp_Desert
game.setKit 2 3 3GB_Medic_Desert
game.setKit 2 4 4GB_Engineer_Desert
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 0German_Pilot_Desert
game.setKit 1 1 1German_Sniper_Desert
game.setKit 1 2 2German_Rifle_Assault_Desert
game.setKit 1 3 3German_Officer_Desert
game.setKit 1 4 4German_Eng_k98_Desert
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1439.9753/74.8605/513.702
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1439.9753/74.8605/513.702
game.setLevelCheck 687357628