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Archives/bf1942/levels/Anzio.rfa
bf1942/levels/Anzio/ai/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Anzio ***
rem ** panic **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem ** finishOffPrereq **
aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp Equal Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem ** west **
aiStrategy.createConstantCondition maxTwoWestCond Crisp EqualSmaller Friendly West 2
aiStrategy.setConditionStrength Required
rem ** east **
aiStrategy.createConstantCondition maxTwoEastCond Crisp EqualSmaller Friendly East 2
aiStrategy.setConditionStrength Required
rem ** north **
aiStrategy.createConstantCondition maxOneNorthCond Crisp EqualSmaller Friendly North 1
aiStrategy.setConditionStrength Required
rem ** south **
aiStrategy.createConstantCondition maxOneSouthCond Crisp EqualSmaller Friendly South 1
aiStrategy.setConditionStrength Required
rem ** double **
aiStrategy.createConstantCondition maxFourCPCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Anzio ***
rem ** panic **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem ** finishOffPrereq **
aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp Equal Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem ** west **
aiStrategy.createConstantCondition maxTwoWestCond Crisp EqualSmaller Friendly West 2
aiStrategy.setConditionStrength Required
rem ** east **
aiStrategy.createConstantCondition maxTwoEastCond Crisp EqualSmaller Friendly East 2
aiStrategy.setConditionStrength Required
rem ** north **
aiStrategy.createConstantCondition maxOneNorthCond Crisp EqualSmaller Friendly North 1
aiStrategy.setConditionStrength Required
rem ** south **
aiStrategy.createConstantCondition maxOneSouthCond Crisp EqualSmaller Friendly South 1
aiStrategy.setConditionStrength Required
rem ** double **
aiStrategy.createConstantCondition maxFourCPCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf