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Archives/bf1942/levels/Rush_Hour.rfa
bf1942/levels/Rush_Hour/Tweaks/BloodyMess.con
rem**************** Torso Splatter ******************
rem *** e_TorsoSplatter ***
ObjectTemplate.create EffectBundle e_TorsoSplatter
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_TorsoSplatter
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem *** Em_TorsoSplatter ***
ObjectTemplate.create Emitter Em_TorsoSplatter
ObjectTemplate.template Fx_TorsoSplatter
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
rem ObjectTemplate.intensity CRD_UNIFORM/40/100/0
ObjectTemplate.intensity CRD_UNIFORM/1/3/0
rem ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/2/1
rem ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/10/0/0
rem ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-2/0/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/-0.5/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-0.5/0/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_TorsoSplatter ***
ObjectTemplate.create SpriteParticle Fx_TorsoSplatter
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_UNIFORM/0.25/1/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
rem ObjectTemplate.sizeOverTime 0/0|12/1.03998|100/2
rem ObjectTemplate.sizeOverTime 0/0|1/0.01|2/0.3
rem ObjectTemplate.texture e_DirtAni03
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_exp_Dirt9
ObjectTemplate.initRotation CRD_UNIFORM/0/180/1
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** Dome Splash ******************
rem *** e_DomeSplash ***
ObjectTemplate.create EffectBundle e_DomeSplash
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_DomeSplash
ObjectTemplate.timeToLive CRD_NONE/0.25/0/0
rem *** Em_DomeSplash ***
ObjectTemplate.create Emitter Em_DomeSplash
ObjectTemplate.template Fx_DomeSplash
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
ObjectTemplate.intensity CRD_UNIFORM/10/30/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0.05/0.1/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
rem *** Fx_DomeSplash ***
ObjectTemplate.create SpriteParticle Fx_DomeSplash
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_UNIFORM/0.1/0.20/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
ObjectTemplate.texture e_exp_Dirt9
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** Limb Damage ******************
rem *** e_LimbDamage ***
ObjectTemplate.create EffectBundle e_LimbDamage
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_LimbDamage
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem *** Em_LimbDamage ***
ObjectTemplate.create Emitter Em_LimbDamage
ObjectTemplate.template Fx_LimbDamage
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
rem ObjectTemplate.intensity CRD_UNIFORM/40/100/0
ObjectTemplate.intensity CRD_UNIFORM/1/3/0
rem ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/2/1
rem ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/10/0/0
rem ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-2/0/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/-0.5/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-0.5/0/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_LimbDamage ***
ObjectTemplate.create SpriteParticle Fx_LimbDamage
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_UNIFORM/0.1/0.25/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
rem ObjectTemplate.sizeOverTime 0/0|12/1.03998|100/2
rem ObjectTemplate.sizeOverTime 0/0|1/0.01|2/0.3
rem ObjectTemplate.texture e_DirtAni03
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_exp_Dirt9
ObjectTemplate.initRotation CRD_UNIFORM/0/180/1
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** Explosion Blood Spray ******************
rem *** e_ExplBloodSpray ***
ObjectTemplate.create EffectBundle e_ExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/2/0/0
rem -------------------------------------
ObjectTemplate.addTemplate e_Explsmall2
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_ExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/1.8/0/0
rem *** Em_ExplBloodSpray ***
ObjectTemplate.create Emitter Em_ExplBloodSpray
ObjectTemplate.template Fx_ExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
rem ObjectTemplate.intensity CRD_UNIFORM/40/100/0
ObjectTemplate.intensity CRD_NONE/10/0/0
rem ObjectTemplate.relativePositionInUp CRD_UNIFORM/0/1/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0.5/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0.5/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
rem *** Fx_ExplBloodSpray ***
ObjectTemplate.create SpriteParticle Fx_ExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_NONE/0.5/0/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
rem ObjectTemplate.sizeOverTime 0/0|12/1.03998|100/2
ObjectTemplate.sizeOverTime 0/0.5|8/7|100/10
rem ObjectTemplate.texture e_DirtAni03
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_Blood_subtl
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** Big Explosion Blood Spray ******************
rem *** e_BigExplBloodSpray ***
ObjectTemplate.create EffectBundle e_BigExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/2/0/0
rem -------------------------------------
ObjectTemplate.addTemplate e_ExplBazooka
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_BigExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/1.8/0/0
rem *** Em_BigExplBloodSpray ***
ObjectTemplate.create Emitter Em_BigExplBloodSpray
ObjectTemplate.template Fx_BigExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.intensity CRD_UNIFORM/5/20/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0.5/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
rem *** Fx_BigExplBloodSpray ***
ObjectTemplate.create SpriteParticle Fx_BigExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_NONE/0.5/0/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
ObjectTemplate.sizeOverTime 0/0.5|100/20
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_Blood_subtl
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** US Soldier Violent Death ******************
rem *** e_ViolentDeath_US ***
ObjectTemplate.create EffectBundle e_ViolentDeath_US
ObjectTemplate.timeToLive CRD_NONE/16/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_BloodSpurts
ObjectTemplate.timeToLive CRD_NONE/0.75/0/0
rem *** Em_BloodSpurts ***
ObjectTemplate.create Emitter Em_BloodSpurts
ObjectTemplate.template Fx_BloodSpurts
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.intensity CRD_UNIFORM/30/60/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-0.5/0.5/0
ObjectTemplate.rotationalSpeedInDof CRD_NONE/0/0.5/0
ObjectTemplate.rotationalSpeedInUp CRD_NONE/0/0.1/0
ObjectTemplate.rotationalSpeedInRight CRD_NONE/0/0.4/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_BloodSpurts ***
ObjectTemplate.create SpriteParticle Fx_BloodSpurts
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.size CRD_UNIFORM/0.01/0.7/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_exp_Dirt9
ObjectTemplate.initRotation CRD_UNIFORM/0/180/1
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem *** e_TorsoSplatter ***
ObjectTemplate.create EffectBundle e_TorsoSplatter
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_TorsoSplatter
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem *** Em_TorsoSplatter ***
ObjectTemplate.create Emitter Em_TorsoSplatter
ObjectTemplate.template Fx_TorsoSplatter
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
rem ObjectTemplate.intensity CRD_UNIFORM/40/100/0
ObjectTemplate.intensity CRD_UNIFORM/1/3/0
rem ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/2/1
rem ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/10/0/0
rem ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-2/0/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/-0.5/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-0.5/0/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_TorsoSplatter ***
ObjectTemplate.create SpriteParticle Fx_TorsoSplatter
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_UNIFORM/0.25/1/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
rem ObjectTemplate.sizeOverTime 0/0|12/1.03998|100/2
rem ObjectTemplate.sizeOverTime 0/0|1/0.01|2/0.3
rem ObjectTemplate.texture e_DirtAni03
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_exp_Dirt9
ObjectTemplate.initRotation CRD_UNIFORM/0/180/1
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** Dome Splash ******************
rem *** e_DomeSplash ***
ObjectTemplate.create EffectBundle e_DomeSplash
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_DomeSplash
ObjectTemplate.timeToLive CRD_NONE/0.25/0/0
rem *** Em_DomeSplash ***
ObjectTemplate.create Emitter Em_DomeSplash
ObjectTemplate.template Fx_DomeSplash
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
ObjectTemplate.intensity CRD_UNIFORM/10/30/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0.05/0.1/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
rem *** Fx_DomeSplash ***
ObjectTemplate.create SpriteParticle Fx_DomeSplash
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_UNIFORM/0.1/0.20/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
ObjectTemplate.texture e_exp_Dirt9
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** Limb Damage ******************
rem *** e_LimbDamage ***
ObjectTemplate.create EffectBundle e_LimbDamage
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_LimbDamage
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem *** Em_LimbDamage ***
ObjectTemplate.create Emitter Em_LimbDamage
ObjectTemplate.template Fx_LimbDamage
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
rem ObjectTemplate.intensity CRD_UNIFORM/40/100/0
ObjectTemplate.intensity CRD_UNIFORM/1/3/0
rem ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/2/1
rem ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/10/0/0
rem ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-2/0/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/-0.5/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-0.5/0/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_LimbDamage ***
ObjectTemplate.create SpriteParticle Fx_LimbDamage
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_UNIFORM/0.1/0.25/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
rem ObjectTemplate.sizeOverTime 0/0|12/1.03998|100/2
rem ObjectTemplate.sizeOverTime 0/0|1/0.01|2/0.3
rem ObjectTemplate.texture e_DirtAni03
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_exp_Dirt9
ObjectTemplate.initRotation CRD_UNIFORM/0/180/1
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** Explosion Blood Spray ******************
rem *** e_ExplBloodSpray ***
ObjectTemplate.create EffectBundle e_ExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/2/0/0
rem -------------------------------------
ObjectTemplate.addTemplate e_Explsmall2
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_ExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/1.8/0/0
rem *** Em_ExplBloodSpray ***
ObjectTemplate.create Emitter Em_ExplBloodSpray
ObjectTemplate.template Fx_ExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
rem ObjectTemplate.intensity CRD_UNIFORM/40/100/0
ObjectTemplate.intensity CRD_NONE/10/0/0
rem ObjectTemplate.relativePositionInUp CRD_UNIFORM/0/1/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0.5/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0.5/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
rem *** Fx_ExplBloodSpray ***
ObjectTemplate.create SpriteParticle Fx_ExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_NONE/0.5/0/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
rem ObjectTemplate.sizeOverTime 0/0|12/1.03998|100/2
ObjectTemplate.sizeOverTime 0/0.5|8/7|100/10
rem ObjectTemplate.texture e_DirtAni03
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_Blood_subtl
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** Big Explosion Blood Spray ******************
rem *** e_BigExplBloodSpray ***
ObjectTemplate.create EffectBundle e_BigExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/2/0/0
rem -------------------------------------
ObjectTemplate.addTemplate e_ExplBazooka
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_BigExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/1.8/0/0
rem *** Em_BigExplBloodSpray ***
ObjectTemplate.create Emitter Em_BigExplBloodSpray
ObjectTemplate.template Fx_BigExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.intensity CRD_UNIFORM/5/20/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0.5/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
rem *** Fx_BigExplBloodSpray ***
ObjectTemplate.create SpriteParticle Fx_BigExplBloodSpray
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.size CRD_NONE/0.5/0/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
ObjectTemplate.sizeOverTime 0/0.5|100/20
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_Blood_subtl
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0
rem**************** US Soldier Violent Death ******************
rem *** e_ViolentDeath_US ***
ObjectTemplate.create EffectBundle e_ViolentDeath_US
ObjectTemplate.timeToLive CRD_NONE/16/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_BloodSpurts
ObjectTemplate.timeToLive CRD_NONE/0.75/0/0
rem *** Em_BloodSpurts ***
ObjectTemplate.create Emitter Em_BloodSpurts
ObjectTemplate.template Fx_BloodSpurts
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.intensity CRD_UNIFORM/30/60/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-0.5/0.5/0
ObjectTemplate.rotationalSpeedInDof CRD_NONE/0/0.5/0
ObjectTemplate.rotationalSpeedInUp CRD_NONE/0/0.1/0
ObjectTemplate.rotationalSpeedInRight CRD_NONE/0/0.4/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_BloodSpurts ***
ObjectTemplate.create SpriteParticle Fx_BloodSpurts
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.size CRD_UNIFORM/0.01/0.7/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/2/0
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_exp_Dirt9
ObjectTemplate.initRotation CRD_UNIFORM/0/180/1
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0