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Archives/bf1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\BlackMantis\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.156863/0.156863/0.156863
renderer.diffuseColor 0.474510/0.501961/0.513726
renderer.specularColor 0.400000/0.400000/0.400000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.709804/0.741176/0.650980
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath bf1942/levels/BlackMantis/texture
textureManager.alternativePath bf1942/levels/BlackMantis/Textures


rem :::: textureManager.alternativePath bf1942/levels/BlackMantis/texture
rem :::: textureManager.alternativePath bf1942/levels/BlackMantis/Textures

shadow.shadowColor 0.650000

Game.setViewDistance 1100
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 1100

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag


game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps

game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.080000
water.scrollLayer2 0.080000
water.scrollNormalmap 0.040000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.282353/0.227451/0.156863
water.deepColor 0.133333/0.121569/0.058824
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.200000

run Objects/objects

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 531.081909/157.678299/0.593065
game.setBeforeSpawnCameraPosition 2 1263.380127/118.681870/749.755005