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Archives/bf1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/Objects/objects.con
rem customobjects

run DM_buildingsite_m1/DM_buildingsite_m1

run rigs_seagull1_m1/rigs_seagull1_m1
run BN-clouds1_m1/BN-clouds1_m1

run gulls_sound/gulls_sound

rem ::::::::::::::::::::::::::::::::
rem ::::::::::::::::::::::::::::::::

rem objects for object lightmapping

rem ::::::::::::::::::::::::::::::::
rem ::::::::::::::::::::::::::::::::

run dc_mktarch1_m1/dc_mktarch1_m1
run dc_wall1_m1/dc_wall1_m1
run road_m1/road_m1
run urb_house_30_m1/urb_house_30_m1
run dc_khafji-warehouse2_m1/dc_khafji-warehouse2_m1
run dc_mktarch2_m1/dc_mktarch2_m1
run dc_mktarch3_m1/dc_mktarch3_m1
run dc_slum_genbldg1_m1/dc_slum_genbldg1_m1
run dc_slum_genbldg2_m1/dc_slum_genbldg2_m1
run dc_slum_genbldg3_m1/dc_slum_genbldg3_m1
run dc_slum_genbldg4_m1/dc_slum_genbldg4_m1
run dc_slum_genbldg5_m1/dc_slum_genbldg5_m1
run dc_slum_genbldg6_m1/dc_slum_genbldg6_m1
run dc_slum_genbldg7_m1/dc_slum_genbldg7_m1
run dc_slum_highrise1_m1/dc_slum_highrise1_m1
run dc_slumhillbldg02_m1/dc_slumhillbldg02_m1
run dc_slumhillbldg04_m1/dc_slumhillbldg04_m1
run dc_slumhillbldg17_m1/dc_slumhillbldg17_m1
run dc_urbanwall_tower1_m1/dc_urbanwall_tower1_m1


rem ::::::::::::::::::::::::::::::::
rem ::::: urban siege objects ::::::
rem ::::::::::::::::::::::::::::::::

run urb_house_30_m1/urb_house_30_m1
run dc_highrise/dc_highrise
run urb_aptblock1_m1/urb_aptblock1_m1
run urb_aptblock10_m1/urb_aptblock10_m1
run urb_aptblock2_m1/urb_aptblock2_m1
run urb_aptblock3_m1/urb_aptblock3_m1
run urb_aptblock4_m1/urb_aptblock4_m1
run urb_aptblock5_m1/urb_aptblock5_m1
run urb_aptblock6_m1/urb_aptblock6_m1
run urb_aptblock7_m1/urb_aptblock7_m1
run urb_aptblock8_m1/urb_aptblock8_m1
run urb_aptblock9_m1/urb_aptblock9_m1
run urb_mrkblockfrnt1_m1/urb_mrkblockfrnt1_m1
run urb_mrkblockfrnt3_m1/urb_mrkblockfrnt3_m1
run urb_mrkblockfrnt5_m1/urb_mrkblockfrnt5_m1
run urb_aptsidewlkstr_m1/urb_aptsidewlkstr_m1
run urb_highrise1_main_m1/urb_highrise1_main_m1
run mkt_fruitstand1_m1/mkt_fruitstand1_m1
run mkt_pavillion-tent1_m1/mkt_pavillion-tent1_m1
run city_dumpster1/city_dumpster1
run repport_tan_m1/repport_tan_m1
run woodbridge_ext1_m1/woodbridge_ext1_m1

beginrem

run urb_mrkblockfrnt2_m1/urb_mrkblockfrnt2_m1
run urb_mrkblockfrnt4_m1/urb_mrkblockfrnt4_m1
run DC_khafji-warehouse2_m1/DC_khafji-warehouse2_m1
run city_covered-crate1_m1/city_covered-crate1_m1

run DC_streetlamp1_m1/DC_streetlamp1_m1
run env_rubble_m1/env_rubble_m1

run plantsgroup1-large/plantsgroup1-large
run plantsgroup1-small/plantsgroup1-small
run urb_aptsidewalk_m1/urb_aptsidewalk_m1

run urb_aptwall1_m1/urb_aptwall1_m1
run urb_aptwall2_m1/urb_aptwall2_m1
run urb_aptwallcorner1_m1/urb_aptwallcorner1_m1
run urb_aptwallcorner2_m1/urb_aptwallcorner2_m1
run urb_house_28_m1/urb_house_28_m1
run urb_sacral_m1/urb_sacral_m1
run urb_tower_ltb_m1/urb_tower_ltb_m1
run urb_tower_rtb_m1/urb_tower_rtb_m1
run urb_tower_mtb_m1/urb_tower_mtb_m1
run urb_mrkblockbck1_m1/urb_mrkblockbck1_m1
run urb_mrkblockbck2_m1/urb_mrkblockbck2_m1
run urb_mrkblockrubbl1_m1/urb_mrkblockrubbl1_m1
run urb_highrise1_lt_m1/urb_highrise1_lt_m1
run urb_highrise1_midt_m1/urb_highrise1_midt_m1
run urb_highrise1_rt_m1/urb_highrise1_rt_m1
run urb_trdcent_m1/urb_trdcent_m1
run urb_aptblock5open_m1/urb_aptblock5open_m1
run urb_aptblock7open_m1/urb_aptblock7open_m1
run urb_aptrubble1_m1/urb_aptrubble1_m1
run urb_aptrubble2_m1/urb_aptrubble2_m1
run urb_aptwallb1_m1/urb_aptwallb1_m1
run dc_iraqitruck1_m1/dc_iraqitruck1_m1
run DC_pickup-wreck1_m1/DC_pickup-wreck1_m1
run dc_roadblock1_m1/dc_roadblock1_m1
run DC_roadbarrier1_m1/DC_roadbarrier1_m1
run DC_mktbarrier1_m1/DC_mktbarrier1_m1
run Nimitz/Nimitz

endrem

rem :::::::::::::::::::::::::::::
rem ::::: gauntlet objects ::::::
rem :::::::::::::::::::::::::::::


run buildingE_m1/buildingE_m1
run buildingJ_m1/buildingJ_m1
run buildingK_m1/buildingK_m1
run buildingP_m1/buildingP_m1
run buildingI_m1/buildingI_m1
run road_m1/road_m1
run ElectricityPylon_m1/ElectricityPylon_m1
run concreteA_m1/concreteA_m1
run ruin_wallsB_m1/ruin_wallsB_m1
run WaterTower_m1/WaterTower_m1
run aerialA_m1/aerialA_m1
run buildingF_m1/buildingF_m1
run ventC_m1/ventC_m1
run fan_m1/fan_m1
run buildingL_m1/buildingL_m1
run trafficlightC_m1/trafficlightC_m1
run plantsD_m1/plantsD_m1
run roadlight_m1/roadlight_m1


beginrem

run TOW/TOW
run Stinger/Stinger
run StingerMissile/StingerMissile
run Stationary_TOW/Stationary_TOW
run e_lzSmoke/effects
run smoke/objects

run Mi24D-b/Mi24D-b
run ah64-b/ah64-b
run UH-60b1/UH-60b1
run UH-60b2/UH-60b2
run M-109b/objects
run MLRSb/objects
run helilauncherA/helilauncherA
run helilauncherB/helilauncherB
run ruin_buildingE_m1/ruin_buildingE_m1
run Browning_unlimited_B/Browning_unlimited_B
run Stationary_Browning_B/Stationary_Browning_B

run Opposition_TOW/Opposition_TOW
run Flying_Carpet/Flying_Carpet

run BoxA_m1/BoxA_m1
run officeA_m1/officeA_m1
run OfficeWallA_m1/OfficeWallA_m1
run OfficeRoof_m1/OfficeRoof_m1
run BuildingC_m1/BuildingC_m1
run HeadquartersA_m1/HeadquartersA_m1
run OilTank_m1/OilTank_m1
run windowA_m1/windowA_m1
run windowB_m1/windowB_m1
run windowC_m1/windowC_m1
run ContainerA_m1/ContainerA_m1
run plantsA_m1/plantsA_m1
run GuardHouseA_m1/GuardHouseA_m1

run rubbleA_lh_m1/rubbleA_lh_m1
run rubbleB_lh_m1/rubbleB_lh_m1
run ruin_buildingA_m1/ruin_buildingA_m1
run rubbleBlockA_m1/rubbleBlockA_m1
run ruin_wallsA_m1/ruin_wallsA_m1
run ruin_wallsB_m1/ruin_wallsB_m1
run ruin_wallsC_m1/ruin_wallsC_m1
run buildingD_m1/buildingD_m1
run buildingA_m1/buildingA_m1
run buildingB_m1/buildingB_m1
run desert_wallA_m1/desert_wallA_m1
run desert_wallB_m1/desert_wallB_m1
run desert_wallC_m1/desert_wallC_m1
run buildingG_m1/buildingG_m1
run Rubble_Wood_m1/Rubble_Wood_m1
run Rubble_Metal_m1/Rubble_Metal_m1
run buildingH_m1/buildingH_m1
run ventB_m1/ventB_m1
run plantsB_m1/plantsB_m1
run plantsC_m1/plantsC_m1
run sidewalki_lh_m1/sidewalki_lh_m1
run sidewalki2_lh_m1/sidewalki2_lh_m1
run sidewalkc_lh_m1/sidewalkc_lh_m1
run sidewalkl_lh_m1/sidewalkl_lh_m1
run ruin_buildingB_m1/ruin_buildingB_m1
run ruin_buildingC_m1/ruin_buildingC_m1
run ruin_buildingD_m1/ruin_buildingD_m1
run CarpetA_m1/CarpetA_m1
run roadblockB_m1/roadblockB_m1
run trafficlightB_m1/trafficlightB_m1
run aerialB_m1/aerialB_m1
run woodblock_m1/woodblock_m1
run road_islandB_m1/road_islandB_m1
run buildingM_m1/buildingM_m1
run buildingN_m1/buildingN_m1
run buildingO_m1/buildingO_m1
run satellite_m1/satellite_m1
run gutter_m1/gutter_m1
run buildingQ_m1/buildingQ_m1
run road_barrierB_m1/road_barrierB_m1
run road_overheadsignA_m1/road_overheadsignA_m1
run road_overheadsignB_m1/road_overheadsignB_m1

run trafficlight_m1/trafficlight_m1

endrem

beginrem

run e_wdustPanz/Effects.con
run e_wdustWheelF/Effects.con
run e_PanzFire/Effects.con
run e_ExFumeFact/Effects.con
run e_gunfire/effects
run gunfire/objects
run gunfire_m1/gunfire_m1

endrem